Chris Bissette

Marching West

I spent this morning trying to nail down some details for my upcoming West Marches-style game (which I posted about briefly here). I decided to take the same approach Ben Robbins talks about in his Layers of History post and start with some broad details about the larger history of the world that I can use to build from. Here’s what I’ve come up with:

The Scabbed-Over World

(Broad eras in reverse-chronological order)

Since this is sword and sorcery I sort of like the idea of putting a race of ophidians in that timeline somewhere, since they're a bit of a staple of the genre. They may end up replacing the first fires, or at least being rolled into that burning world. We'll see.

So what’s happening in the present day? Well, in the rest of the world it doesn’t really matter. What matters is that we have a settlement - the current working name is ā€˜Ashendrel’, but that might change - that sits on the border between civilisation and what I’m just going to call The Scab for the time being. It’s a grm, stubborn little outpost built inside the shell of a much older structure - probably a remnant from the Builders - that nobody remembers the purpose of. People live here because people have always lived here, and new people come here because they have nowhere left to go.

I like the idea that there are these massive almost biomechanical gates that open onto The Scab that are guarded but never opened. But, of course, we need a reason for them to open and for the PCs to actually venture forth beyond them (remember that it’s a central tenet of West Marches play that the players are the only adventurers, so nobody else is going out into The Scab).

Because this is DCC, we need to start with a funnel - and a funnel means that we don’t begin life as adventurers. This gave me the thought that maybe the gates do open from time to time, in some ancient ritual that’s still observed even though nobody remembers why anymore (other than something vague like ā€œwe’ve always done this, and if we don’t, Ashendrel will fallā€). I’ve just watched The Hunger Games again and have tributes on the mind, so I had the idea that the gates open every seven years and some bit of old machinery within a day’s march of Ashendrel spins up again. People draw lots, and the poor tributes march out there to do… whatever it is they do there. Nobody ever comes back.

This time, of course, we expect that at least some of the peasants will come back.

That’s as far as I’ve got so far. I haven’t started mapping yet, but I’m really intrigued by the idea of not using a hex map. At some point yesterday I discovered Azgaar’s Fantasy Map Generator', which is really phenomenal, and the second I’ve posted this write-up I’m going to spend a little time refreshing it until I get something that I like the look of. Then I’m going to figure out how to approach keying it. More on that when I’ve done it.

#after school revival #blog #dcc #ttrpg #west marches