Chris Bissette

The Mörk Borg megadungeon bot

I made a post on Bluesky earlier in which I mentioned I've been writing a Discord bot to help facilitate a megadungeon I'm planning to run. I also mentioned it on a recent stream with Plus One Exp and between the Bluesky post and that show I've had a few questions about it, so I figured I'd write up something brief.

Back in 2021 I kickstarted a Mörk Borg adventure called Treasures Of The Troll King which has become one of (if not the) best-selling third party adventures for the system. I've intended to write a sequel to it for a long time. This bot is part of that.

The pitch is that a decade after the events of the original adventure, capitalism has come to Galgenbeck. Somebody has found the sunken chapel that Niduk called his home and they've turned it into a tourist attraction akin to the London Dungeon. There's a pub above it, a megadungeon below it, and people pay the bartender to access the chapel and the tunnels beyond it. I've said for ages that I wanted to run it for people while I'm crowdfunding it, but I've never figured out a format that I liked for that. Then I spent a month playing Over/Under and everything fell into place.

I plan to run it like a West Marches game, via Discord. The server itself will represent the tavern. I, and a group of GMs who I'll recruit at some point, will be available to run games. Players hang out in the server, role-playing and scheming and stuff, and whenever they want they can ping an available GM to say "hey, we want to go on a delve". And then we start a 90 minute session. Much like the High Noon Showdown we ran during Over/Under there will be a leaderboard (scoring is something I haven't figured out yet) and there will be prizes for the winners.

So where does the bot come into play? Since there are going to be prizes on the line I figured we needed some way to keep track of characters, silver, equipment, etc. in a way that's fair, transparent, and that all GMs have access to. The bot generates and tracks Mörk Borg characters, starts and finishes delves, allows me to refresh everyone's health, Omens, and Powers at dawn every day, checks for Miseries, and a few other things (including letting players spend silver to do 'Getting Better', Mörk Borg's equivalent of levelling up).

At the time of writing this post the bot is functional and could be used to run the game tomorrow. I'm working on adding a shop to it, and I need to build in some reporting stuff for my use on the back end, but all of the core functionality I need exists. It currently recognises 36 slash commands, and has a dice roller. Here's a list of the current commands built in to the bot

Player Commands

The dice roller just watches messages rather than making use of slash commands, and automatically adds modifiers if you specify them. Syntax is roll XdY [stat] (e.g., roll 2d6 a or roll 1d20 strength)

GM Commands (Require GM role or Server Owner)

God Commands (Server Owner only)

Upcoming Features

I'm in the process of writing a shop system. This will allow players to buy adventuring gear and also to sell the stuff they pull out of the dungeon. Based on Over/Under I expect players will build their own economy as well, but I want to codify some of the game-necessary stuff. Equipment is important in dungeon crawling.

I also intend to build some reporting into this thing, so I can look at individual delves, get leaderboards, etc.

There are also a few fun system things I need to build, like /infect and /curse to allow GMs to inflict players with Infection and the Goblin Curse respectively. I'm sure I'll think of other things I feel like I need as I work on this, too.

I have no idea when this game will actually happen, because once the bot works I still need to write the actual megadungeon. I also need to figure out the logistics of having multiple GMs run the same dungeon simultaneously. My instinct right now is to write it onto a shared spreadsheet that all the GMs can access and annotate (thanks to Luke Gearing for putting me on to this method - it's how he's been running his Wednesday OD&D game that I've played in for the last 3 years, and how I ran my A Dungeon Game megadungeon when we were on hiatus from that game). I may well end up adding every piece of treasure I place in the dungeon into a database that the bot has access to, so that GMs can specify what room they're in, get a list of treasure from that room, and put it in player inventories. I'll cross that bridge when I come to it, though.

So that's the broad plan, and what I'm going to use the bot for. Realistically I don't think this is going to actually happen until late 2026 or even early 2027, since it's a massive project that's going to require careful planning, but I'm very excited about it and I'm having a lot of fun working on this bot.

#blog #dec25 #python #trollking